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Ancient Egyptians KS2 Escape Room - Puzzle Locker School Workshops

Transform your school hall into an immersive escape room

Puzzle Locker delivers immersive, curriculum-linked AR escape room workshops for primary schools across the UK. Using iPads and augmented reality technology, school halls are transformed into exciting learning environments where pupils work in teams to solve puzzles, complete challenges and uncover clues.

We can work with 3–4 KS2 classes throughout the day, delivering different workshop themes to suit each year group's curriculum topic. Our current workshop themes include Romans, Egyptians, Greeks, Vikings, World War II, Tudors and Space.

Each workshop is designed to support key curriculum objectives while developing essential skills such as problem-solving, communication, collaboration and critical thinking. Pupils collect virtual artefacts, discover important topic vocabulary and earn points as they progress through the adventure.

Age Groups

• Y3 - Y6

Journey into Ancient Egypt

The workshop is structured around three enquiry questions:

 

  • Who were the Ancient Egyptians?
  • What was mummification?
  • Who were the Egyptian gods?

 

Pupils explore the fascinating world of Ancient Egypt through three immersive escape room challenges. They discover how the River Nile supported Egyptian civilisation, learn about pharaohs and pyramid building, investigate the process of mummification and explore the beliefs surrounding the afterlife. They also uncover the roles and responsibilities of some of Ancient Egypt's most important gods and goddesses. Throughout the adventure, pupils collect virtual artefacts, discover key topic vocabulary and develop a deeper understanding of one of history's most remarkable civilisations.

Egyptians 3 Egyptians 2 Egyptians 1

Day Itinerary*

What Happens During the Day?

* The activities may vary on the day depending on the length of the sessions and the age and ability of the participants.

Learning Outcomes and Curriculum Links

Who Were the Ancient Egyptians?
Pupils learn how the River Nile supported Ancient Egyptian civilisation, discover the role of pharaohs and explore why pyramids were built.
What Was Mummification?
Pupils discover why Ancient Egyptians mummified their dead, learn about the mummification process and investigate the use of canopic jars and tombs.
Who Were the Egyptian Gods?
Pupils explore the roles of key Egyptian gods and goddesses, what they governed and why religion was important in Ancient Egyptian society.

Cost

From £6.25 + VAT per pupil (full-day bookings only)

A full-day booking costs £750 + VAT, plus any applicable travel expenses.

 

Full-day bookings include:

  • Immersive AR escape room workshops for 3–4 KS2 classes
  • Different curriculum-linked topics for each class if required
  • All equipment provided, including iPads and AR mats
  • Capacity for up to 36 pupils per session
  • Pre-workshop preparation materials
  • Follow-up classroom activities
  • Access to the national Puzzle Locker leaderboard
  • Classroom display posters
  • A dedicated facilitator throughout the day

 

Schools are required to print a small number of worksheets used during the workshop.

Testimonials

“The level of engagement was outstanding – pupils were enthusiastic from start to finish, with many commenting on how much fun it was and saying they wanted to play it again at home.”

Mrs Hodge, Kingsfold Primary School
Requirements
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Booking a Puzzle Locker Workshop Day is straightforward. Schools simply need to select the workshop topics they would like to run, identify the KS2 classes taking part, and provide a preferred date along with their school postcode so that a final quote can be prepared.

 

Before the visit, we will work with you to create a timetable that fits around your school day, hall availability and workshop requirements. We can typically accommodate 3–4 classes across the day, with each workshop lasting 60–70 minutes.

To host a Puzzle Locker Workshop Day, schools will need:

  • A hall, sports hall or similar large indoor space
  • Access for our facilitator 45 minutes before the first session
  • Teachers to deliver a short 45-minute pre-workshop lesson using the provided resources
  • A small number of printed worksheets

 

All other equipment, including iPads and AR mats, is provided by Puzzle Locker.

 

Workshops are designed specifically for KS2 pupils and can be adapted for different year groups.

Available Regions
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Locations in England
Bedfordshire, Berkshire, Bristol, Buckinghamshire, Cambridgeshire, Cheshire, Derbyshire, East Sussex, Essex, Gloucestershire, Greater London, Greater Manchester, Hampshire, Herefordshire, Hertfordshire, Kent, Lancashire, Leicestershire, London, Merseyside, North Yorkshire, Northamptonshire, Northumberland, Nottinghamshire, Oxfordshire, Shropshire, South Yorkshire, Staffordshire, Suffolk, Surrey, Warwickshire, West Midlands, West Sussex, West Yorkshire, Wiltshire, Worcestershire

About This Provider (Puzzle Locker) *

Puzzle Locker logo
Head Office: Puzzle Locker, Bicester, Oxfordshire, OX26

About Puzzle Locker

Puzzle Locker brings the excitement of escape rooms into primary schools, transforming the school hall into an immersive, curriculum-linked adventure.

Using iPads, Augmented Reality, teamwork and topic-themed puzzles, pupils work together to crack codes, uncover artefacts and complete their mission before time runs out.

Our workshops are designed for KS2 pupils and support key skills including critical thinking, communication, collaboration and creativity. With history topics such as Romans, Ancient Egyptians, Ancient Greeks and WW2, Puzzle Locker offers a memorable alternative to traditional classroom learning — without the need for coach hire or complicated trip planning.

Every session is fully set up and delivered in school, giving teachers a hassle-free way to bring learning to life through exciting, game-based experiences.

* The content of this listing has been supplied by the provider. VSTEAM Education does not independently verify the accuracy of this listing, the provider's identity, or any other information provided. Responsibility for verifying these details rests with the customer or client.

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