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World War II KS2 Escape Room - Puzzle Locker School Workshops

Transform your school hall into an immersive escape room

Puzzle Locker delivers immersive, curriculum-linked AR escape room workshops for primary schools across the UK. Using iPads and augmented reality technology, school halls are transformed into exciting learning environments where pupils work in teams to solve puzzles, complete challenges and uncover clues.

We can work with 3–4 KS2 classes throughout the day, delivering different workshop themes to suit each year group's curriculum topic. Our current workshop themes include Romans, Egyptians, Greeks, Vikings, World War II, Tudors and Space.

Each workshop is designed to support key curriculum objectives while developing essential skills such as problem-solving, communication, collaboration and critical thinking. Pupils collect virtual artefacts, discover important topic vocabulary and earn points as they progress through the adventure.

Age Groups

• Y5 - Y6

Step Into Britain During World War II

The workshop is structured around three enquiry questions:

 

  • What started WW2?
  • What was it like to be evacuated?
  • How did women help Britain during the war?

 

Pupils explore key aspects of life during World War II through three immersive escape room challenges. They discover Winston Churchill's leadership during Britain's darkest moments, learn what it was like for children evacuated from cities during the Blitz, and investigate the vital roles women played on the Home Front and in wartime industries. Along the way, pupils encounter important historical vocabulary, collect virtual artefacts and develop a deeper understanding of how the war affected everyday life in Britain.

WW2 Factory Puzzle Locker Churchill's Bunker - Puzzle Locker WW2 Ration Book - Puzzle Locker

Day Itinerary*

What Happens During the Day?

* The activities may vary on the day depending on the length of the sessions and the age and ability of the participants.

Learning Outcomes and Curriculum Links

What Started World War II?
Pupils learn about the events that led to the outbreak of World War II, including the invasion of Poland and Britain's declaration of war.
What Was It Like to Be Evacuated?
Pupils discover why evacuation was necessary, what life was like for evacuees and how the war affected children across Britain.
How Did Women Help Britain During the War?
Pupils investigate the important contributions women made during World War II, including work in factories, agriculture and support services.

Cost

From £6.25 + VAT per pupil (full-day bookings only)

A full-day booking costs £750 + VAT, plus any applicable travel expenses.

 

Full-day bookings include:

  • Immersive AR escape room workshops for 3–4 KS2 classes
  • Different curriculum-linked topics for each class if required
  • All equipment provided, including iPads and AR mats
  • Capacity for up to 36 pupils per session
  • Pre-workshop preparation materials
  • Follow-up classroom activities
  • Access to the national Puzzle Locker leaderboard
  • Classroom display posters
  • A dedicated facilitator throughout the day

 

Schools are required to print a small number of worksheets used during the workshop.

Testimonials

“My class were engaged from the very start....working as a team is promoted through clearly defined roles which is all organised through the immersive game.”

Mrs Bridge, Kingsfold Primary School
Requirements
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Booking a Puzzle Locker Workshop Day is straightforward. Schools simply need to select the workshop topics they would like to run, identify the KS2 classes taking part, and provide a preferred date along with their school postcode so that a final quote can be prepared.

 

Before the visit, we will work with you to create a timetable that fits around your school day, hall availability and workshop requirements. We can typically accommodate 3–4 classes across the day, with each workshop lasting 60–70 minutes.

 

To host a Puzzle Locker Workshop Day, schools will need:

  • A hall, sports hall or similar large indoor space
  • Access for our facilitator 45 minutes before the first session
  • Teachers to deliver a short 45-minute pre-workshop lesson using the provided resources
  • A small number of printed worksheets

 

All other equipment, including iPads and AR mats, is provided by Puzzle Locker.

 

Workshops are designed specifically for KS2 pupils and can be adapted for different year groups.

Event Days
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Remembrance Day
Available Regions
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Locations in England
Bedfordshire, Berkshire, Bristol, Buckinghamshire, Cambridgeshire, Cheshire, Derbyshire, East Sussex, Essex, Gloucestershire, Greater London, Greater Manchester, Hampshire, Herefordshire, Hertfordshire, Kent, Lancashire, Leicestershire, London, Merseyside, North Yorkshire, Northamptonshire, Nottinghamshire, Oxfordshire, Shropshire, South Yorkshire, Staffordshire, Surrey, Warwickshire, West Midlands, West Sussex, West Yorkshire, Wiltshire, Worcestershire

About This Provider (Puzzle Locker) *

Puzzle Locker logo
Head Office: Puzzle Locker, Bicester, Oxfordshire, OX26

About Puzzle Locker

Puzzle Locker brings the excitement of escape rooms into primary schools, transforming the school hall into an immersive, curriculum-linked adventure.

Using iPads, Augmented Reality, teamwork and topic-themed puzzles, pupils work together to crack codes, uncover artefacts and complete their mission before time runs out.

Our workshops are designed for KS2 pupils and support key skills including critical thinking, communication, collaboration and creativity. With history topics such as Romans, Ancient Egyptians, Ancient Greeks and WW2, Puzzle Locker offers a memorable alternative to traditional classroom learning — without the need for coach hire or complicated trip planning.

Every session is fully set up and delivered in school, giving teachers a hassle-free way to bring learning to life through exciting, game-based experiences.

* The content of this listing has been supplied by the provider. VSTEAM Education does not independently verify the accuracy of this listing, the provider's identity, or any other information provided. Responsibility for verifying these details rests with the customer or client.

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