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Coding with Botley (Part 2) School Club Activities

Provided by VSTEAM Education

This is part 2 of introduction to coding for young learners

Building on their previous coding skills, this club activity will teach children more advanced concepts, including loops and creative problem-solving.

Glowing Botley robot image

Checklist

Requirements
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  • Once set up in the morning, we prefer to stay in the same venue to run all of the sessions for the workshops. It allows us to run the sessions smoothly without any interruptions. 
  • A large indoor open space such as a hall.
  • Preferable: A computer/laptop with projector/interactive whiteboard or smart screen with sound enabled (preferrable).
Available Regions
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Anywhere in England